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Middle Eastern Front

Tue May 19, 2009 5:42 am by Snake

The Art of War will feature a healthy array of maps and environments, and Middle Eastern maps are definitely included. One important aspect is that TAOW will also upgrade ZH's graphic aspect and lighting, the following images show some of the lighting improvements.




Map and Scenery Changes


A new, "Alpha-based" test map - 'Desert Urban Simulation' - was used in order to test new units, vehicles, lighting and other assets in an urban, street and CQB / CQC (Close Quarters Battle / Combat) based scenario, as you'll see in the following images the map was based on a typical middle-eastern town.




The US Base Camp, the starting point of the US Anti Insurgency Operation:

Image and video hosting by TinyPic


Image and video hosting by TinyPic





New, alternative grass (Type 2) has been added (some lighting issues on older grass patches were also fixed):

Image and video hosting by TinyPic





This image was taken with ZH's standard lighting (looking less "sunny"):

Image and video hosting by TinyPic





The following images are using the modified lighting in order to better simulate Middle Eastern sunny conditions:


Image and video hosting by TinyPic



Image and video hosting by TinyPic



Image and video hosting by TinyPic



Image and video hosting by TinyPic





New Units


Numerous "desert variants" of the main vehicles were prepared (coded) and are currently rolling in game, specially:

  • Desert Strykers (all Stryker versions);
  • Desert M1A2;
  • Desert Humvee (including brand new full firing animations and effects on the machine gun, this also applies for the M1A2's Commander's MG);
  • Insurgent (main opposition in this operation).


Image and video hosting by TinyPic


...

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Comments: 1

Poll

Which weapon should be the next US Military standard assault rifle/light firearm in the mod???

42% 42% [ 15 ]
31% 31% [ 11 ]
2% 2% [ 1 ]
5% 5% [ 2 ]
0% 0% [ 0 ]
17% 17% [ 6 ]

Total Votes : 35

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