Latest topics | Middle Eastern Front Tue May 19, 2009 5:42 am by Snake The Art of War will feature a healthy array of maps and environments, and Middle Eastern maps are definitely included. One important aspect is that TAOW will also upgrade ZH's graphic aspect and lighting, the following images show some of the lighting improvements. Map and Scenery Changes A new, "Alpha-based" test map - 'Desert Urban Simulation' - was used in order to test new units, vehicles, lighting and other assets in an urban, street and CQB / CQC (Close Quarters Battle / Combat) based scenario, as you'll see in the following images the map was based on a typical middle-eastern town. The US Base Camp, the starting point of the US Anti Insurgency Operation: ![]() ![]() New, alternative grass (Type 2) has been added (some lighting issues on older grass patches were also fixed): ![]() This image was taken with ZH's standard lighting (looking less "sunny"): ![]() The following images are using the modified lighting in order to better simulate Middle Eastern sunny conditions: ![]() ![]() ![]() ![]() New Units Numerous "desert variants" of the main vehicles were prepared (coded) and are currently rolling in game, specially:
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