C-17A Globemaster III
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Re: C-17A Globemaster III
Jarhead wrote:Putting embelems on planes would be a great idea to kind of keep track of how close a plane might be to veterency making it easier to rank up one unit while leaving another idle.
Emblems and insignias will be actually based on real life aircraft and their respective Wings / Units (I'm not sure how many different "models" [with different insignias] there'll be, but at least there'll be a handful of'em).
All current aircraft are still to receive future enhancements.
Pyrospastiac wrote:i think i may agree on f-16 that the C-17 doesnt look as prime as the other models, but i deffinatley disagree on blaming it on the polycount. the polys are both appropriate for game performance but high enough for detail. i believe the problem is with the skin, it looks like it was accidentally made at a far too low resolution and had to be stretched over the model, giving it a low-res, streched, blured, jagged look.
i think you should post an image of the C-17 naked with only the model but no skin applied, and my money says it'll look just fine.
as for the skin, i'm sure you'll later improve it. i still remember seeing the earlier stryker skins!did someone say pixelated!?
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even the lowest poly models can be made to look good with high-res, high quality skins, take for example the ZH comanche, it had one of the lowest polycounts EVER SEEN! (something like 60?) and it still looked great from its superb skin. meaning you could spam a massive army and still keep gameplay running smooth. (luckily, TAOW is better than unit spamming)
hope to see either an upgraded C-17 skin or a naked C-17 model soon,
-pyro
Precisely
, as a matter of fact, work is currently being conducted on the F-16C (an "upgrade program").Every aircraft is still considered to be "incomplete" at this point, all models are still to receive various insignias and alternative paint jobs depending on the plane (all of which are based on real life units/aircraft, some planes already have some insignias but they'll have more than one variant), and as we add new emblems, the skin / texture and even the 3D model will be upgraded (to better accommodate the changes).
In the C-17 case it was definitely the model resizing (the model was initially much smaller than the current giant variant) and as the bird was made bigger, the model skin resolution was exponentially reduced (making it kinda "blurry").
This new C-17 updated variant had extra improvements specially on the model level (over the older version which was much more "faceted" [the new C-17 is much "smoother" and "elegant" comparing to the previous version]).
In the next improvement phase (extra emblems, etc.), the skin will be modified accordingly (in fact, to make the bird even more realistic we'll base the skin directly off high resolution photos
).Just like you mentioned with the Stryker example, every model is always growing as time passes, in fact, even between updates a certain model can have even more than one or two versions before the definitive one for public release, we will inevitably change every model as time passes (new, updated versions).
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Re: C-17A Globemaster III
Snake wrote: ... we will inevitably change every model as time passes (new, updated versions).
I think that last little bit needs to be stressed a bit more. Don't expect every model that you see during the initial rollout of the public version, or even in versions thereafter, to be the final model lookwise. This is liable to be a bit of a long and drawn out process that may continue over several versions of the mod. (if I'm reading my tea leaves right.
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Re: C-17A Globemaster III
Exactly.
There is still much to be done even with the current models (extra versions for the class system, model changes so the vehicles can be better randomized, various skins, etc.), and that will be always included from update to update
There is still much to be done even with the current models (extra versions for the class system, model changes so the vehicles can be better randomized, various skins, etc.), and that will be always included from update to update
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Re: C-17A Globemaster III
Jarhead wrote:Putting embelems on planes would be a great idea to kind of keep track of how close a plane might be to veterency making it easier to rank up one unit while leaving another idle.
Especially Spooky, they have a pretty cool emblem/patch.
And I agree, aircraft are so close to your POV that their detail will be most highly noticeable. helicopters and planes really need the best resolution due to their proximity to you, the general.

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Re: C-17A Globemaster III
Yup, one thing's for certain, players will certainly closely inspect such aircraft from a close range with the 3D camera (so the details such as insignias will be a nice touch
).
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Re: C-17A Globemaster III
Does anyone know what the difference is between the C-17 Globemaster III
and the C-5 Galaxy?
i cant tell the difference
and the C-5 Galaxy?
i cant tell the difference

Pyrospastiac- Sergeant Major

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Re: C-17A Globemaster III
Pyro, Look Closely Between The Two, And You'll See The Visual Difference
It Has More Swept Wings, Larger Cargo, So If You Want the C-5 Is Like The Younger Brother Or Underdog
It Has More Swept Wings, Larger Cargo, So If You Want the C-5 Is Like The Younger Brother Or Underdog

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Re: C-17A Globemaster III
Payload is one difference. Here's the specs between the two:
C-5 -
http://www.globalsecurity.org/military/systems/aircraft/c-5-specs.htm
C-17 -
http://www.globalsecurity.org/military/systems/aircraft/c-17-specs.htm
I was on a C-5 at an air show back in 1990s. It was a huge mofo. They had the nose up, the rear cargo doors down, and it was pointed in just the right direction where the cargo area became like a wind tunnel. On that hot sunny summer day, I didn't want to exit that aircraft for no one.
C-5 -
http://www.globalsecurity.org/military/systems/aircraft/c-5-specs.htm
C-17 -
http://www.globalsecurity.org/military/systems/aircraft/c-17-specs.htm
I was on a C-5 at an air show back in 1990s. It was a huge mofo. They had the nose up, the rear cargo doors down, and it was pointed in just the right direction where the cargo area became like a wind tunnel. On that hot sunny summer day, I didn't want to exit that aircraft for no one.
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Re: C-17A Globemaster III
The C-5 is like a flying warehouse, I think it would be interesting if we somehow could include the C-5 as a randomized transport aircraft along the C-17 (comrade Nemesis gave us an excellent, near-complete low poly C-5 to help with such a task in case we need it).


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Re: C-17A Globemaster III
It would be kinda nice if it's codeable, if the C-130 could bring in small to medium sized items, the C-17 could bring in medium to large sized items, and the C-5 could bring in multiple large sized items. You know something like that.Snake wrote:The C-5 is like a flying warehouse, I think it would be interesting if we somehow could include the C-5 as a randomized transport aircraft along the C-17 (comrade Nemesis gave us an excellent, near-complete low poly C-5 to help with such a task in case we need it).
Snake wrote:

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Re: C-17A Globemaster III
Tusker2Zero wrote:It would be kinda nice if it's codeable, if the C-130 could bring in small to medium sized items, the C-17 could bring in medium to large sized items, and the C-5 could bring in multiple large sized items. You know something like that.Snake wrote:The C-5 is like a flying warehouse, I think it would be interesting if we somehow could include the C-5 as a randomized transport aircraft along the C-17 (comrade Nemesis gave us an excellent, near-complete low poly C-5 to help with such a task in case we need it).
Yeah, the C-5 would be the heaviest transport aircraft for the US forces (capable of carrying even heavier hardware than the C-17).
If the C-5 is included then it'll be after the current transport aircrafts are fully complete.
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Re: C-17A Globemaster III
That would be really cool. It would be nice if you could plot out your landing strip just like when placing a building, both determining if there is enough room to actually land as well as ordering the unit to land if there is room. The bigger the plane the longer the landing area needed.

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Re: C-17A Globemaster III
Snake wrote:
LOL!
Nice One!
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Re: C-17A Globemaster III
Pathfinder wrote:Snake wrote:
LOL!Nice One!
this is a very good one xd
ROFL!!!!!!!!!!!!!!!!about the idea of the c-130 for small, the c-7 for big items and c-5 for multiple big items is realy interesting!
Then TAOW is even more realistic
greetz
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Re: C-17A Globemaster III
yeah, you should be able to make a purchase que before the drop is initiated so you dont have to wait for 3 C-17s to bring in one abrams at a time. instead, a c-5 galaxy can just come in and drop the lot!

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