Latest topics Affiliates | Middle Eastern Front Tue May 19, 2009 5:42 am by Snake The Art of War will feature a healthy array of maps and environments, and Middle Eastern maps are definitely included. One important aspect is that TAOW will also upgrade ZH's graphic aspect and lighting, the following images show some of the lighting improvements. Map and Scenery Changes A new, "Alpha-based" test map - 'Desert Urban Simulation' - was used in order to test new units, vehicles, lighting and other assets in an urban, street and CQB / CQC (Close Quarters Battle / Combat) based scenario, as you'll see in the following images the map was based on a typical middle-eastern town. The US Base Camp, the starting point of the US Anti Insurgency Operation: ![]() ![]() New, alternative grass (Type 2) has been added (some lighting issues on older grass patches were also fixed): ![]() This image was taken with ZH's standard lighting (looking less "sunny"): ![]() The following images are using the modified lighting in order to better simulate Middle Eastern sunny conditions: ![]() ![]() ![]() ![]() New Units Numerous "desert variants" of the main vehicles were prepared (coded) and are currently rolling in game, specially:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() New / Modified Effects Marc created various brand new effects, just as it was previously mentioned, the M2 heavy machine gun (used on the Humvee, Abrams and Stryker) plus the coaxial machine guns now have a randomized tracer projectile, the tracer randomizer basically works like this: - 2/3's of the time a tracer will appear; - 1/3's of the time there won't be any projectile or tracer (this is made so tracers are fired on randomized intervals and not just "disappear"). ![]() Added new spark effects: The old ones used to look like fireworks (since in Zero Hour a machine gun could destroy a tank, but not anymore obviously), these affects appear every time an armored vehicle is hit by small arms. ![]() New SABOT and HEAT round effects: This is what happens when a Sabot tank shell hits a building (note that the round actually penetrated the building so it detonated inside it): ![]() This is what happens when a HEAT round hits a building: ![]() New smoke and dirt effects: The smoke / dirt effects are much larger on both tank shells and it takes a much longer time for the smoke to disperse. ![]() The coaxial machine gun rounds "detonation" effects were also enhanced. Important Changes
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