What kind of gameplay?

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Re: What kind of gameplay?

Post  Snake on Mon Jun 15, 2009 2:01 pm

Me too.


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Re: What kind of gameplay?

Post  Jarhead on Sun Jul 05, 2009 3:31 pm

That MULE would be nice if there was an ammo system in game.

I brought up the idea of using a PC (xbox style) contoller (which might be used for some units more than others) so things like aircraft might be controlled in real time, if you can make it so the battle window centers on the unit you are using you could fly a bombing raid or into a dog fight, and the fact that you are directly controling the unit can give you extra reaction time to avoid hidden AA emplacements, or evade pursuing aircraft.
I just wanted to know if it was possible to anyones knowledge because I could see a whole new realm of fighting.

Also wanted to know about...

Toggling the Radar-So that when changing from a North facing view to a South facing view the radar flips accordingly to ease the burden of an inverted radar where left is right, up is down and all the other mind contorting angles that can arise when trying to track across the map.
Any thoughts?
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Re: What kind of gameplay?

Post  James100 on Sun Jul 05, 2009 3:34 pm

Jarhead wrote:That MULE would be nice if there was an ammo system in game.

I brought up the idea of using a PC (xbox style) contoller (which might be used for some units more than others) so things like aircraft might be controlled in real time, if you can make it so the battle window centers on the unit you are using you could fly a bombing raid or into a dog fight, and the fact that you are directly controling the unit can give you extra reaction time to avoid hidden AA emplacements, or evade pursuing aircraft.
I just wanted to know if it was possible to anyones knowledge because I could see a whole new realm of fighting.

Also wanted to know about...

Toggling the Radar-So that when changing from a North facing view to a South facing view the radar flips accordingly to ease the burden of an inverted radar where left is right, up is down and all the other mind contorting angles that can arise when trying to track across the map.
Any thoughts?

The Controller Thing Is Waaay To Advanced In Zero Hour Crying or Very sad
But Don't Worry We Have Lots Planned For Radars, Sonars Etc... Very Happy
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Re: What kind of gameplay?

Post  Snake on Mon Jul 06, 2009 5:38 pm

James100 wrote:
Jarhead wrote:That MULE would be nice if there was an ammo system in game.

I brought up the idea of using a PC (xbox style) contoller (which might be used for some units more than others) so things like aircraft might be controlled in real time, if you can make it so the battle window centers on the unit you are using you could fly a bombing raid or into a dog fight, and the fact that you are directly controling the unit can give you extra reaction time to avoid hidden AA emplacements, or evade pursuing aircraft.
I just wanted to know if it was possible to anyones knowledge because I could see a whole new realm of fighting.

The Controller Thing Is Waaay To Advanced In Zero Hour Crying or Very sad
But Don't Worry We Have Lots Planned For Radars, Sonars Etc... Very Happy

Indeed, even though, we are definitely going to include smaller unmanned weapons (such as the Talon SWORDS and others ).

Jarhead wrote:Also wanted to know about...

Toggling the Radar-So that when changing from a North facing view to a South facing view the radar flips accordingly to ease the burden of an inverted radar where left is right, up is down and all the other mind contorting angles that can arise when trying to track across the map.
Any thoughts?

This would be a very interesting improvement, unfortunately I think the radar is one of those things which are hard coded in the game pale

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