what kind of maps?

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Re: what kind of maps?

Post  Pyrospastiac on Sat Feb 14, 2009 11:49 pm

lol, once again i've been beaten to my own idea! Razz

that's really awesome news to hear, i can't wait to hear about how many ranks there'll be.

P.S. whens the 2nd Mega Update due? it's been aaaaaaaaaaaages.

-pyro
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Re: what kind of maps?

Post  Snake on Sun Feb 15, 2009 8:45 am

Actually we may do a smaller "middle" update today or tomorrow (to show ingame images and development, specially since the latest focus is to get vehicles rolling ingame so we can bring the beta ASAP Wink ).

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Re: what kind of maps?

Post  AgustaBE on Sun Feb 15, 2009 11:17 am

Snake wrote:Actually we may do a smaller "middle" update today or tomorrow (to show ingame images and development, specially since the latest focus is to get vehicles rolling ingame so we can bring the beta ASAP Wink ).

u serious ? cheers cheers cheers bounce bounce bounce

yaaaaaaay cheers

great job ! lol! Thumbs Up!

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Re: what kind of maps?

Post  Snake on Sun Feb 15, 2009 11:32 am

Yeah Twisted Evil Laughing

I can't be 100% sure at this exact moment, but if it's gonna be in fact shown, it'll be a forum-exclusive mini update to show some exclusive in game material and to explain why we haven't released the Second Mega Update yet.

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Re: what kind of maps?

Post  Jarhead on Mon Mar 09, 2009 9:45 am

Too bad the mod isn't using power, something like a hydro electric plant would be great to fight over. Then have controls to shut flood gates and drown opponent or open them and do the same. It would be a good reason to have engineers of some sort. Plus if you destroy a hydro damn, anything that doesn't float dies. It creates a nice little reason to scrap.
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Re: what kind of maps?

Post  Snake on Mon Mar 09, 2009 5:28 pm

LOL! lol!

Zero Hour haves some really interesting animations for exploding dams Laughing , the standard animation is the one from a Chinese campaign (I think it's from Generals 1), main problem is to establish a connection between the dam destruction and the consequent flooding (on a real time scenario, without cutscenes I mean).

I had some funny screenshots I had taken ingame with exploding dams, sadly those were deleted Sad

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Re: what kind of maps?

Post  Jarhead on Mon Mar 09, 2009 5:31 pm

Tusker or James was talking about a mod with a volcano and flooding system. Atleast the board starts out with a river in the middle then after a while when you have built your armies up it receades revealing passage.
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Re: what kind of maps?

Post  Jarhead on Mon Mar 09, 2009 6:23 pm

It would be pretty cool to have boomers or SDV's that could travel in say a cave that leads from the ocean to a pond or river somewhere on the board. Missions with ice would especially be nice for boomers.
It would also be cool to have upgrades like snow shoes or ski's for infantry, or even those tracked wheels for humvees to increase speed in snowy conditions. That could practically be a whole nother game all together.
You could always have those options for purchase, but then on regular boards without snowy terrain there would be no reason in buying them.
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Re: what kind of maps?

Post  Snake on Mon Mar 09, 2009 6:53 pm

Jarhead wrote:Tusker or James was talking about a mod with a volcano and flooding system. Atleast the board starts out with a river in the middle then after a while when you have built your armies up it receades revealing passage.

Yeah, once you mentioned flooding I recalled that system as well, I'm not very familiar with that system though it surely is quite interesting and opens up many possible game modes .

Jarhead wrote:It would be pretty cool to have boomers or SDV's that could travel in say a cave that leads from the ocean to a pond or river somewhere on the board. Missions with ice would especially be nice for boomers.

I think that making underwater caves would require some considerable skill (I'm not sure if it's possible in ZH due to the rather low water level and mapmaker limitations though it would be more of a mapper skill rather than technical feature).

Boomers are very interesting units, however, if subs are included I don't think boomers will be included as directly controllable units (specially since ballistic missiles in TAOW will be extremely destructive, making these subs a very complicated case of balance, a sort of a maritime superweapon).

Jarhead wrote:It would also be cool to have upgrades like snow shoes or ski's for infantry, or even those tracked wheels for humvees to increase speed in snowy conditions. That could practically be a whole nother game all together.
You could always have those options for purchase, but then on regular boards without snowy terrain there would be no reason in buying them.

After some revisions (after the introduction of the Class System), we decided to limit upgrades and make them only available for specific unlocks (like some extra weapons or ammo).
The main issue with upgrades is that there are roughly about 120 upgrades as the maximum limit (I'm afraid there's no other way to add more upgrades after these are all used up except deleting old ones). We have to keep a considerable number of upgrades free when we include newer units later on (such as the Naval Mode), so I'm afraid we can't include many other map-specific upgrades Sad

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Re: what kind of maps?

Post  Jarhead on Mon Mar 09, 2009 6:57 pm

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Re: what kind of maps?

Post  Snake on Mon Mar 09, 2009 7:01 pm

lol! lol! lol! I don't know why the game producers decided to have such a small upgrade number (it's unfortunately hard coded in the game so it can't be modded, modders have to adapt to it in this case).

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Re: what kind of maps?

Post  Tusker2Zero on Mon Mar 09, 2009 8:33 pm

Snake wrote:
Jarhead wrote:Tusker or James was talking about a mod with a volcano and flooding system. Atleast the board starts out with a river in the middle then after a while when you have built your armies up it receades revealing passage.

Yeah, once you mentioned flooding I recalled that system as well, I'm not very familiar with that system though it surely is quite interesting and opens up many possible game modes.
I don't think it was me that mentioned it initially, but I am familiar with what your talking about. It was a simple script that you can add to your map via worldbuilder to flood and recede the river at set intervals. The first time I ever saw this used was on this map:
http://www.cncmaps.com/index.php?s=&showtopic=1759&view=findpost&p=1981934

There is also a script to allow you to flood or recede a river when a unit comes within a certain trigger area. It only works for skirmish or mission maps though.
Water Rise N Fall By Trigger Areas, trigger area make water level change:
http://www.cncmaps.com/index.php?s=&showtopic=194&view=findpost&p=921437

As for the Volcano thing. I saw a couple of maps that used scripts to continually detonate a firestorm weapon effect at the center of the volcano, and continuously detonating radiation fields around the volcano to simulate the lava flow. It worked out pretty well. I don't have the exact name or location of those maps right now, but you can find them over at CnCDen.com.

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Re: what kind of maps?

Post  Snake on Mon Mar 09, 2009 9:18 pm

Sounds very simple, a simple script and voila, excellent find Tusker sunny

We should include this on the future TAOW Mapmaker Tutorial so any mapper that wishes to include these on their maps is able to get detailed info.

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Re: what kind of maps?

Post  Tusker2Zero on Mon Mar 09, 2009 9:35 pm

I can write half your manual with this one simple post...

"For more cool scripts and s*** for your maps, go to CnCMaps.com. They'll hook ya up!"

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Re: what kind of maps?

Post  Pathfinder on Tue Mar 10, 2009 1:08 pm

Snake wrote:lol! lol! lol! I don't know why the game producers decided to have such a small upgrade number (it's unfortunately hard coded in the game so it can't be modded, modders have to adapt to it in this case).

lol! and i thought the game was suppose to be mod friendly (JK)

do you mean its in the engine and to change that you have to edit the engine
(which is illegal and you can end up with a whole lot of law suits)
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Re: what kind of maps?

Post  Snake on Tue Mar 10, 2009 1:16 pm

I can write half your manual with this one simple post...

"For more cool scripts and s*** for your maps, go to CnCMaps.com. They'll hook ya up!"

Many thanks Tusker sunny sunny sunny

Once we start with Mapping Threads (after the first versions of TAOW are released), we can probably tell aspiring mappers about these misc scrips which can make maps very fun by adding brand new rules sunny.

lol! and i thought the game was suppose to be mod friendly (JK)

do you mean its in the engine and to change that you have to edit the engine
(which is illegal and you can end up with a whole lot of law suits)

Nope, in this case something which is hard coded into a game is locked away (it's something which is permanent and cannot be changed), a perfect example of a game with a lot of hard coded content is Battlefield 2, many fellow BF2 modders agree that if BF2 wasn't so restricted in terms of certain complex logics, it could be the ultimate modding platform.

When something is hard coded, it's like a big stone which is stuck on a road, a modder cannot "remove it" but haves to adapt to it and improvise (to find a way around).

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Re: what kind of maps?

Post  Tusker2Zero on Tue Mar 10, 2009 4:39 pm

Snake wrote:... When something is hard coded, it's like a big stone which is stuck on a road, a modder cannot "remove it" but haves to adapt to it and improvise (to find a way around).
The Marines have a motto to remind the troops how to perform under fire, even under the most dire conditions, "improvise, adapt, and overcome."

Though I'm not a modder, I've been around the staff of a couple of mods now, and under the sometimes adverse circumstances of modding that I've heard about, the same motto definately applies for the modders. My hat's off to you guys for making all this work out.

Salute...

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Re: what kind of maps?

Post  Snake on Tue Mar 10, 2009 6:34 pm

Tusker2Zero wrote:
Snake wrote:... When something is hard coded, it's like a big stone which is stuck on a road, a modder cannot "remove it" but haves to adapt to it and improvise (to find a way around).
The Marines have a motto to remind the troops how to perform under fire, even under the most dire conditions, "improvise, adapt, and overcome."

Damn right! Thumbs Up!
A soldier never says "I can't", that was one of the things that me and some friends got to learn a few years ago while we were in a military training program (civilian).

Tusker2Zero wrote:Though I'm not a modder, I've been around the staff of a couple of mods now, and under the sometimes adverse circumstances of modding that I've heard about, the same motto definately applies for the modders. My hat's off to you guys for making all this work out.

Salute...

Many thanks Cool

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Re: what kind of maps?

Post  Pyrospastiac on Wed Mar 11, 2009 5:35 am

is that 120 upgrades for one faction or all in a map at once?
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Re: what kind of maps?

Post  Snake on Wed Mar 11, 2009 2:53 pm

Those 120 upgrades are all the upgrades the game supports (for all factions).

Basically it's a rather solid limit (we have to distribute upgrades wisely and sparingly since the only way to have extra upgrades is to delete old ones).

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Re: what kind of maps?

Post  Marc15yo [Admin] on Thu Mar 12, 2009 3:26 pm

another reason to adapt our class 1,2, and 3 units and assets logic.
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Re: what kind of maps?

Post  Snake on Thu Mar 12, 2009 4:50 pm

Definitely sunny, the class system will take care of so many potential probs, it's an amazing logic afro

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Re: what kind of maps?

Post  Pathfinder on Fri Mar 13, 2009 1:24 pm

And i cant wait to try and see that logic when you finally release it.
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Re: what kind of maps?

Post  Snake on Fri Mar 13, 2009 6:19 pm

I think you already checked it, but if you want to get some extra details about this logic and the new tech tree check this thread:
http://taow.simulationboard.com/member-s-access-f5/the-art-of-war-tech-tree-concept-t265.htm#8728

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Re: what kind of maps?

Post  AgustaBE on Sat Mar 14, 2009 3:03 am

this topic is really getting interesting! Thumbs Up!
Snake, what about giving "orders" or send requests to your allies, like "send some backup please!" or "I need money" or something like that, but not only by typing it in the chat box, but with a menu so that we have some buttons with standard messages (i'm talking about the BF2 logic, when u press a and then u can send orders like "need some backup here!"...)

greetz cheers

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Re: what kind of maps?

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