HARM missile weapon

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HARM missile weapon

Post  F-35 Lightning II on Tue May 19, 2009 6:50 am

Is HARM missile weapon included in the mod?
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Re: HARM missile weapon

Post  AgustaBE on Tue May 19, 2009 12:57 pm

looks interesting indead Twisted Evil

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Re: HARM missile weapon

Post  James100 on Tue May 19, 2009 1:24 pm

Possibly Yes, Coz Anti Radar Is Included
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Re: HARM missile weapon

Post  Snake on Wed May 20, 2009 1:02 am

The HARM may be a primary weapon of possible US electronic warfare planes (like the EA-18G, if it's successfully included).

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Re: HARM missile weapon

Post  La Ravenn! on Wed May 20, 2009 1:44 pm

I smell... wild weasel? LOL
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Re: HARM missile weapon

Post  James100 on Wed May 20, 2009 1:57 pm

La Ravenn! wrote:I smell... wild weasel? LOL
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Re: HARM missile weapon

Post  Snake on Wed May 20, 2009 2:17 pm

Though it's very probable that the Wild Weasel (SEAD - Suppression of Enemy Air Defense) role itself is included (specially since we'll have such a thorough and expansive air cover).

A possibly older candidate would be the EA-6B Prowler but since it's being replaced by the new EA-18G Growler it's kinda unlikely it's included.

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Re: HARM missile weapon

Post  AgustaBE on Wed May 20, 2009 3:32 pm

Snake wrote:Though it's very probable that the Wild Weasel (SEAD - Suppression of Enemy Air Defense) role itself is included (specially since we'll have such a thorough and expansive air cover).

A possibly older candidate would be the EA-6B Prowler but since it's being replaced by the new EA-18G Growler it's kinda unlikely it's included.

include a F-16 SEAD version, can be upgraded eventually by the F-35.(u have the models, only some coding and you're good to go Thumbs Up! )
oh and BTW will de F-16 multirole fighter of the USAF in TAOW be replaced by the F-35A ? Noooooooo Evil or Very Mad
lol! lol! Thumbs Up! (i kinda like the F-16, look to my name cheers )

greetz

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Re: HARM missile weapon

Post  James100 on Thu May 21, 2009 9:15 am

include a F-16 SEAD version, can be upgraded eventually by the F-35.(u have the models, only some coding and you're good to go Thumbs Up! )
oh and BTW will de F-16 multirole fighter of the USAF in TAOW be replaced by the F-35A ? Noooooooo Evil or Very Mad
lol! lol! Thumbs Up! (i kinda like the F-16, look to my name cheers )

greetz

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Re: HARM missile weapon

Post  Snake on Thu May 21, 2009 12:13 pm

Speaking of which, me and Marc precisely discussed this situation (F-16C to F-35A replacement) but instead of making earlier units completely obsolete we decided to add enhanced Classes so players can always keep using a certain unit (like the F-16 for example) during the course of the whole battle (players can keep deploying F-16's with great effectiveness even on a later point in game).

Instead of just completely replacing a whole plane with a newer one why not make both units roll alongside? (Harriers and F-35B's, or F-16's and F-22's), of course that a specialized unit like the F-22 (which is an Air Superiority Fighter) will have the edge in air battle for instance (but will require higher rank and investment), it'll be up to the player which units are to be deployed.

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Re: HARM missile weapon

Post  AgustaBE on Fri May 22, 2009 10:28 am

Snake wrote:Speaking of which, me and Marc precisely discussed this situation (F-16C to F-35A replacement) but instead of making earlier units completely obsolete we decided to add enhanced Classes so players can always keep using a certain unit (like the F-16 for example) during the course of the whole battle (players can keep deploying F-16's with great effectiveness even on a later point in game).

Instead of just completely replacing a whole plane with a newer one why not make both units roll alongside? (Harriers and F-35B's, or F-16's and F-22's), of course that a specialized unit like the F-22 (which is an Air Superiority Fighter) will have the edge in air battle for instance (but will require higher rank and investment), it'll be up to the player which units are to be deployed.

maybe add classes for the F-16, which upgrade the fighter with more advanced targeting pods etc. cheers

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Re: HARM missile weapon

Post  Snake on Sat May 23, 2009 12:38 pm

That's a very plausible possibility for example Very Happy

The class system will fortunately take care of many possible issues such as the limited number of possible upgrades in Zero Hour (though this is not an initial problem it usually tends to cause a lot of trouble on more advanced mod stages and the only way to take care of it is to eliminate older upgrades to make room for new ones pale ).

The Class System, however, will have vehicles with integral upgrades which won't have a number limitation (unlike the usual upgrades), this way we can easily have many more upgrades and unit variants without the usual complications

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