COMBAT ARMS

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COMBAT ARMS

Post  Berkut on Mon Aug 31, 2009 1:33 pm

You in game will have fractions: Usa Army/US Air Force's (for example). It will be possible to divide between players management separately:

I operate land FORCES, and the friend operates air FORCES? You will have a separate management of combat arms?

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Re: COMBAT ARMS

Post  James100 on Mon Aug 31, 2009 1:40 pm

Well Officially No
But Some Maps Manage That, For Example One Player Focuses On Field Artillery
The Other Player Focuses On Land Domination

It Varies In Maps, Co-Op Maps Will Have That Feature Thumbs Up!
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Re: COMBAT ARMS

Post  Berkut on Mon Aug 31, 2009 2:23 pm

BLACK EAGLE Will be the command tank?

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Re: COMBAT ARMS

Post  James100 on Mon Aug 31, 2009 2:24 pm

It Will Vary, But Most Likely Yes
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Re: COMBAT ARMS

Post  Berkut on Mon Aug 31, 2009 2:26 pm

James100 wrote:It Will Vary, But Most Likely Yes
WHAT DOES IT GIVE?

I KNOW THE BEST ACTION. (PROJECT REALITY BF 2 MOD), NOW
ALSO THE BEST RTS (TAOW)

I WISH SUCCESS MANS

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Re: COMBAT ARMS

Post  James100 on Mon Aug 31, 2009 3:06 pm

Laughing I Speak In The Name Of The TAoW Team
We're Humbled lol
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Re: COMBAT ARMS

Post  Berkut on Mon Aug 31, 2009 3:28 pm

James100 wrote:Laughing I Speak In The Name Of The TAoW Team
We're Humbled lol


MORE SOON BETA

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Re: COMBAT ARMS

Post  James100 on Mon Aug 31, 2009 4:15 pm

Haha Cheers Mate, Wait And See Haha Laughing
Actually To Be Honest The Team Is Waiting As Well Haha
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Amphibious Assault Ships

Post  Berkut on Tue Sep 01, 2009 5:31 am

And what at Russian will be Amphibious Assault Ships.В Russia are not present Amphibious Assault Ships similar American

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Re: COMBAT ARMS

Post  Snake on Tue Sep 01, 2009 6:44 am

Berkut wrote:You in game will have fractions: Usa Army/US Air Force's (for example). It will be possible to divide between players management separately:

I operate land FORCES, and the friend operates air FORCES? You will have a separate management of combat arms?

Yes, one of TAOW's main objectives is to allow players to manually choose the specific 'Class' in game by using 'General Points', essentially this will allow players to "customize" their armed forces in game.

Each class will have smaller 'sub classes' (Class 1, 2 and 3), each with their respective and specialized equipment (Class 2 and 3 equipment is more specialized than Class 1).

For example, the Russian Anti-Air (AA) Classes:

Class 1
Class 2
Class 3
ZSU-23-4 'Shilka'
2K22M1 (2S6M1) Tunguska-M1
Pantsir-S1

Players are highly advised to "mix" their units in order to maximize combat efficiency, for example players will be able to unlock Recon Helicopters and Artillery (the reconnaissance helicopters will spot targets for the artillery). Or Surface-to-Air units and Air Superiority Aircraft to secure air supremacy of the battlezone.

Players are advised to adapt to the ever changing battlefield/game situation (to respond to the enemy accordingly), there is a massive amount of possible strategy and vehicles to execute them.

This specific thread details how the Class System and "Tech Trees" work:
http://taow.simulationboard.com/member-s-access-f5/the-art-of-war-tech-tree-concept-t265.htm#8728

Berkut wrote:
James100 wrote:
Berkut wrote:BLACK EAGLE Will be the command tank?
It Will Vary, But Most Likely Yes
WHAT DOES IT GIVE?

Yes, the Black Eagle will be the highest class (Class 3) Russian tank (Command Tank).

Command Tanks are powerful units which are able to enhance the combat effectiveness of other nearby tanks (to increase our other tank's combat abilities like accuracy). Essentially these are excellent units which are able to increase the combat ability of armored brigades.

Another example of a "Command Unit" is the Russian Ka-52 "Alligator" helicopter, which will coordinate and boost the ability of nearby combat helicopters.

Command Units will have extra support abilities as well (each ability will be beneficial to it's specific class, in this case tanks or helicopters).

Berkut wrote:And what at Russian will be Amphibious Assault Ships.В Russia are not present Amphibious Assault Ships similar American

Russia will have different counterparts of the American Amphibious Assault ships.

Each Navy (Russian, European and American) will have their own "way of playing", each will have special abilities and units Cool

Berkut wrote:I KNOW THE BEST ACTION. (PROJECT REALITY BF 2 MOD), NOW
ALSO THE BEST RTS (TAOW)

I WISH SUCCESS MANS

Many thanks! sunny sunny sunny

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Re: COMBAT ARMS

Post  Berkut on Tue Sep 01, 2009 11:22 am

I think power division in game very well. C by your system gamplay it would be combined for one player

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Re: COMBAT ARMS

Post  Snake on Tue Sep 01, 2009 12:35 pm

Our objective is to give players a wide array of choices in game (the more the player "Ranks Up", by obtaining "General Points", the more content that can be unlocked), accompanied with an extensive unit list so players can customize their forces accordingly

We will include many, many units in TAOW, some vehicles will typically have many variants, for example the American Humvee is expected to have at least about 10 variants (maybe even more)

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Re: COMBAT ARMS

Post  Berkut on Tue Sep 01, 2009 1:27 pm

Scope impresses! More soon to see new details of this murderer of all strategy! I correctly think, what to each unit in the table Russia has an analogue?

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Re: COMBAT ARMS

Post  Berkut on Tue Sep 01, 2009 1:38 pm

We will include many, many units in TAOW, some vehicles will typically have many variants, for example the American Humvee is expected to have at least about 10 variants (maybe even more) [/quote]

HMMWV M1097 Special Force ? HMMWV avenger ? HMMWV tow ?

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Re: COMBAT ARMS

Post  Snake on Tue Sep 01, 2009 1:51 pm

Berkut wrote:Scope impresses! More soon to see new details of this murderer of all strategy!

Hehehe lol! , many thanks Thumbs Up!

Berkut wrote:I correctly think, what to each unit in the table Russia has an analogue?

There are many analogues and counterparts but every force will essentially have very important differences and many units will be unique to their factions.

Berkut wrote:HMMWV M1097 Special Force ? HMMWV avenger ? HMMWV tow ?

Precisely, along many others sunny

Here is a special thread on the Humvees (posted on our forum's special Member's Access area, a section for forum registered members with extra content):
http://taow.simulationboard.com/member-s-access-f5/humvee-mini-update-wip-insight-t375.htm#10862

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Re: COMBAT ARMS

Post  James100 on Tue Sep 01, 2009 1:54 pm

Speaking of Which, Berkut? Since You're Russian, Could You (If You Want Of Course Cool) Voice Act When We Have Some Russian Units On our Sides?
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Re: COMBAT ARMS

Post  Berkut on Tue Sep 01, 2009 2:35 pm

Snake wrote:
Berkut wrote:Scope impresses! More soon to see new details of this murderer of all strategy!

Hehehe lol! , many thanks Thumbs Up!

Berkut wrote:I correctly think, what to each unit in the table Russia has an analogue?

There are many analogues and counterparts but every force will essentially have very important differences and many units will be unique to their factions.

Berkut wrote:HMMWV M1097 Special Force ? HMMWV avenger ? HMMWV tow ?

Precisely, along many others sunny

Here is a special thread on the Humvees (posted on our forum's special Member's Access area, a section for forum registered members with extra content):
http://taow.simulationboard.com/member-s-access-f5/humvee-mini-update-wip-insight-t375.htm#10862

M1152A1 TCN-M HMMWV Command Vehicle it is base command unit?

M1037A1 Communications Carrier HMMWV - what role?

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Re: COMBAT ARMS

Post  Snake on Tue Sep 01, 2009 2:49 pm

Berkut wrote:M1152A1 TCN-M HMMWV Command Vehicle it is base command unit?

M1037A1 Communications Carrier HMMWV - what role?

  • M1152A1 TCN-M HMMWV Command Vehicle
    US Infantry's Mobile Command Vehicle, that Humvee will able the players to call in American infantry.

  • M1037A1 Communications Carrier HMMWV
    Radar vehicle, this variant will allow player to get access to radar, it will also have various additional special support abilities (it will allow players to call in extra support).

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Re: COMBAT ARMS

Post  Berkut on Tue Sep 01, 2009 3:31 pm

James100 wrote:Speaking of Which, Berkut? Since You're Russian, Could You (If You Want Of Course Cool) Voice Act When We Have Some Russian Units On our Sides?
I have not absolutely understood that you have told, but I think you to me have offered
To take part in a postscoring of Russian units in game? Or what?

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Re: COMBAT ARMS

Post  James100 on Tue Sep 01, 2009 3:40 pm

Yup that Wink
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Re: COMBAT ARMS

Post  Berkut on Wed Sep 02, 2009 10:27 am

Thanks big! 'cheers' I all hands and feet for it (Russian expression)



When it is possible to start? bounce

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Re: COMBAT ARMS

Post  James100 on Wed Sep 02, 2009 12:45 pm

When We Have Finished Units
We'll Inform You
And Thanks LOADS for Accepting sunny
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Re: COMBAT ARMS

Post  Berkut on Wed Sep 02, 2009 1:15 pm

At you in game game process in dependence will differ
From day or night

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Re: COMBAT ARMS

Post  Berkut on Wed Sep 02, 2009 1:17 pm

James100 wrote:When We Have Finished Units
We'll Inform You
And Thanks LOADS for Accepting sunny

No! It to you thanks! For me it is honour! Very Happy I have already started to rehearse

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Re: COMBAT ARMS

Post  James100 on Wed Sep 02, 2009 1:24 pm

loool Many Thanks Laughing sunny
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Re: COMBAT ARMS

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