Should we have 3d cockpits?

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Should We have 3d cockpits?

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Re: Should we have 3d cockpits?

Post  Jarhead on Sat Jan 17, 2009 10:05 am

Personally I could care less if the canopy is see through. Yeah it will look cool, but do I want to wait that much longer for them to be done to play the game, no.
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Re: Should we have 3d cockpits?

Post  James100 on Sat Jan 17, 2009 10:18 am

Squadleader We Don't Have An Exact % Thought
but we are clearly making progress
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Re: Should we have 3d cockpits?

Post  Snake on Sat Jan 17, 2009 12:05 pm

Squadleader wrote:ok canu tell me how much % is ur mod rfinished

Sorry, just like James said, we still don't have an estimative of the mod's completion.

Jarhead wrote:Personally I could care less if the canopy is see through. Yeah it will look cool, but do I want to wait that much longer for them to be done to play the game, no.

At first we wanted to make a test with 3D cockpits, but that would considerably increase a model's segment/polygon count (thus making vehicles more "heavy"), and so we decided not to include'em (the poll was more of a test).

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Re: Should we have 3d cockpits?

Post  Squadleader on Sun Jan 18, 2009 9:59 am

ok:D:D:D do the humvee got 3d cockpits??

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Re: Should we have 3d cockpits?

Post  Snake on Sun Jan 18, 2009 10:12 am

Nope, if we use too much detail on TAOW's models/vehicles, I'm afraid that Zero Hour's game engine will run the mod slowly (or will have technical problems/crashes).
That's why most Zero Hour vehicles don't have internal parts.

For example, check the Apache's cockpit canopy:



Unfortunately we can't show the pilot and detailed internals because that would make the model very "heavy" for the game engine to handle (simple explanation though).

The same is applied for land vehicles like the Humvee




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Re: Should we have 3d cockpits?

Post  Squadleader on Sun Jan 18, 2009 11:24 am

ah no problem its ok
because everbod can play then:DD:

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Re: Should we have 3d cockpits?

Post  Snake on Mon Jan 19, 2009 7:39 am

Exactly sunny , we want people with all kinds of computers (older and newer ones) to be able to play the mod.

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Re: Should we have 3d cockpits?

Post  Squadleader on Mon Jan 19, 2009 8:02 am

nice ;-)

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Re: Should we have 3d cockpits?

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