Dropping the MOAB
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Re: Dropping the MOAB
Hehehe

Great signature

Great signature
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Snake- General of the Army [Administrator]
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Re: Dropping the MOAB
Bombing with heavy bombers would surely bring a intensity in the game...
For a defensive measures, the player should guard his airspace with his fighter aircraft so that no bees would flying around his units and seeing his units destroyed...
Fighter aircrafts will have a big role for defense and also for a better offensive....
That is 100% awesome!

For a defensive measures, the player should guard his airspace with his fighter aircraft so that no bees would flying around his units and seeing his units destroyed...
Fighter aircrafts will have a big role for defense and also for a better offensive....
That is 100% awesome!


F-35 Lightning II- Master Sergeant

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Re: Dropping the MOAB
Thanks
, fighters will be extremely valuable (in fact, fighters will be vital to protect AWACS - Airborne Warning and Control System - aircraft, which will serve as aerial command centers.
For more info on'em please check this post:
http://taow.simulationboard.com/member-s-access-f5/stryker-varients-work-in-progress-t138-45.htm#7685
A few hours ago we decided to fully include AWACS to do such duties (the ones numbered on the topic)
Fighters will have an even more important role in the AWACS defense (and attack).
, fighters will be extremely valuable (in fact, fighters will be vital to protect AWACS - Airborne Warning and Control System - aircraft, which will serve as aerial command centers.For more info on'em please check this post:
http://taow.simulationboard.com/member-s-access-f5/stryker-varients-work-in-progress-t138-45.htm#7685
A few hours ago we decided to fully include AWACS to do such duties (the ones numbered on the topic)
Fighters will have an even more important role in the AWACS defense (and attack).
_________________
"The object of war is not to die for your country but to make the other bastard die for his." -- George Patton

Snake- General of the Army [Administrator]
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Re: Dropping the MOAB
ahh speaking of carpet bombs, can the carpet bombing be more spread and realistic... you know... more like this:

For a true example of what I mean, take a look at this video from Blitzkrieg II
http://www.moddb.com/mods/the-finest-hour/videos/tutorial-05-strategic-bombing
[just + damage and - the disable effect]

For a true example of what I mean, take a look at this video from Blitzkrieg II
http://www.moddb.com/mods/the-finest-hour/videos/tutorial-05-strategic-bombing
[just + damage and - the disable effect]

La Ravenn!- Sergeant

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Location: Philadelphia
Re: Dropping the MOAB
La Ravenn! wrote:ahh speaking of carpet bombs, can the carpet bombing be more spread and realistic... you know... more like this:
For a true example of what I mean, take a look at this video from Blitzkrieg II
http://www.moddb.com/mods/the-finest-hour/videos/tutorial-05-strategic-bombing
[just + damage and - the disable effect]
DEFINITELY!
Our Carpet Bombings Will Be As Realistic As Possible, And Not Like Zero Hour Who Just Throw In 9 In A Row
Also They May Be More Than One Type Of Carpet Bombing Run... Such As A High Speed Bombing Run (By The B-1B) Or Stealth Bombing Run (By The B-2A) Etc... You Get The Drift

James100- General [Moderator]
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Re: Dropping the MOAB
yesss! 
I hated that about zero hour... they carpet bombs dont even really do that much... just go in the STRAIGHTEST possible line and, for a circular radius icon, it only goes in a straight line which makes no sense... circle radius, line attack. It makes much more sense to have the bombs disperse and do more damage thoroughly! Im excited to see this.

I hated that about zero hour... they carpet bombs dont even really do that much... just go in the STRAIGHTEST possible line and, for a circular radius icon, it only goes in a straight line which makes no sense... circle radius, line attack. It makes much more sense to have the bombs disperse and do more damage thoroughly! Im excited to see this.

La Ravenn!- Sergeant

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Location: Philadelphia
Re: Dropping the MOAB
Indeed, ZH's 'Carpet Bombing' is more like a conventional bombing with a fancy name.
We want to make tactical/heavy bombers more controllable by the player instead of just merely selecting a target, this is due to the fact that TAOW's battlefields will be very mobile and targets may require new target coordinates very regularly. The same also applies for the AC-130U gunship.
We want to make tactical/heavy bombers more controllable by the player instead of just merely selecting a target, this is due to the fact that TAOW's battlefields will be very mobile and targets may require new target coordinates very regularly. The same also applies for the AC-130U gunship.
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