Snipers and possible upgrades

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Re: Snipers and possible upgrades

Post  Jarhead on Tue Nov 24, 2009 5:09 am

The "Spotter" should have different attributes then the sinper, accessible in the battle witndow at the bottom of the screen, so yeah, mob logic wouldn't solve the problem. I wondering if having a spotter in proximity of a sniper would increase the range and sight of the sniper. Allowing for the 2 to split up giving the spotter free reign to say... plant a bomb on a large aircraft, while being covered by his team mate. So yes, they should be 2 seperate entities that combind prove a deadly force. Something representative of an adtual team in the field.

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Re: Snipers and possible upgrades

Post  Pathfinder on Tue Nov 24, 2009 8:41 pm

Jarhead wrote:wondering if having a spotter in proximity of a sniper would increase the range and sight of the sniper.


Very possible, you can have the spotter as a walking frenzy or propaganda emitter, that would increase the sniper's weapon range and fire rate.

or some binocular ability that reveals an area for the sniper to pick off targets.

There might also be the possibility of using the Avenger's target designation ability in conjunction with the binocular idea, to specifically designate targets for the sniper, giving him an increase in fire rate and such.

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